Magnetizer | |
---|---|
Status |
In game |
Type |
Solid |
Requirements |
Redstone |
Physics |
No |
Transparency |
No |
Luminance |
No |
Blast Resistance |
90 |
Tool |
|
Renewable |
Yes |
Stackable |
Yes (64) |
Flammable |
No |
Drops |
Itself |
First Seen |
2.0 |
The magnetizer, an idea by CrazyGuy, is used for magnetizing neodymium magnets so you can make the magnetic upgrade. Right now it uses a redstone signal to do this, but eventually it will use the zimphnode power. It uses the unmagnetized magnets in the craft recipe.
Obtaining[ | ]
Crafting[ | ]
Name | Ingredients | Crafting recipe |
---|---|---|
Magnetizer |
Neodymium Magnet (Unmagnetized) + |
Usage[ | ]
Used for magnetizing neodymium magnets.
Magnetizing
- Main article: Recipes/Magnetizer_Items[edit]
History[ | ]
Official Release | ||
---|---|---|
2.0 | 16w08a | Added magnetizer. |
16w13a | Added tech damage feature to the magnetizer. | |
16w14a | Changed recipe. | |
17w11a | Fixed some tech damage problems. (Maybe, idk) | |
Added NEI Recipe lookup integration for the custom tech blocks. | ||
Fixed a bug with rotating some of the modeled tech blocks. Sometimes it would snap to a default rotation when place next to a block. |
Trivia[ | ]
- Uses a redstone signal for power. But will use the zimphnode power later.
- It uses unmagnetized neodymium magnets in the crafting recipe.
Natural |
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Manufactured | |||||
Mineral block | |||||
Utility |
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Dimensions |
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Mechanisms | |||||
Plants | |||||
Removed |