Leaves

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Leaves
Leaves.gif
File:Leaves Opaque.gif

Grid Willow Leaves.png Grid Ebony Leaves.png Grid Silkwood Leaves.png Grid Gelid Leaves.png File:Grid Willow Leaves Opaque.png File:Grid Ebony Leaves Opaque.png File:Grid Silkwood Leaves Opaque.png File:Grid Gelid Leaves Opaque.png

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Status
In game
Type
Plant
Requirements
Wood
Physics
No
Transparency
Partial (Diffuses sunlight)
Blast Resistance
1
Tool

Renewable
Yes
Stackable
Yes (64)
Flammable
Yes
Drops
0-1
Sapling
0-1
Apple
First Seen
See history

Leaves generate as a part of trees. They need logs to stay, and if there isn't any, they decay. When the decay, they have a chance to drop 0-1 saplings, respectively to the type of leaf and tree, or 0-1 apples.

Obtaining[edit | edit source]

Sheer them with sheers.

When punched they can also have chances of dropping the sapling or apple.

Usage[edit | edit source]

Some people use them as hedges on servers to make things look nice.

As a Crafting Ingredient[edit | edit source]

Name Ingredients Crafting recipe

Essence of Life

Hard Crystal Ball +
Willow Leaves or
Ebony Leaves or
Silkwood Leaves or
Gelid Leaves





Grid Hard Crystal Ball.png

Grid Willow Leaves.pngGrid Ebony Leaves.pngGrid Silkwood Leaves.pngGrid Gelid Leaves.png


Grid Essence of Life.png

History[edit | edit source]

Beta
1.5Added willow leaves.
1.6Fixed issue with willow leaves look like one big pile when next to each other.
1.9Willow leaves are "null blocks"; you can walk through them.
Official Release
2.015w11aAdded ebony leaves.
Added silkwood leaves.
Fixed the issue with leaves look like one big pile when next to each other.
16w08aAdded gelid leaves.

Bugs[edit | edit source]

Bug.png
Bug; Beta 1.5: Willow leaves look like one big pile of leaves when placed next to each other.
Bug.png
Bug; Beta 1.7 - Beta 1.9.1: Willow leaves look like one big pile of leaves when placed next to each other... Again.
Bug.png
Bug; Beta 1.5 - 15w22a: None of the leaves go to opaque when the setting are changed from fancy to fast.

Trivia[edit | edit source]

  • The reason the bug of the leaves looking like one pile has came up several times is because MCE had to change the leaves code when updating. Now, he know what piece of code does that, so it shouldn't happen in the future.
  • MCE decided to have the leaves as "null blocks", which means you can walk through them. No more tree hopping.